Noroom is a small company of artists who believe in using their talents to help others for God's glory.
Why marginalize your product by making it (of all things) Christian!?
It's not marginalizing if it's good. The Sistine Chapel has God and angels all over it, yet that's not hailed as a great "Christian" work, just a great work. Same could be said with The Lion the Witch and the Wardrobe. I'm a Christian that's inspired by Christ who wants to make a great game. We're all allowed to create what we're inspired by...it just needs to be good. :)
Is it still a Christian game if it has language and violence?
God NEVER censored human behavior in His Word, so I won't either. Even though you can consider the Bible an R-rated book, it's still considered Holy. Creating a campy world where nothing "too serious" happens doesn't effectively show a fallen creation that's in need of a savior.
El is the creator of all things. In Ether, He created the powerful and beautiful Unseen. In sensory creation He made Beast and Mankind, both from His abundance. Among the first created Unseen, there was one who wanted to overthrow El. He named himself, Ura-El. There great cosmic coup (with a legion of Unseen) didn't get off the ground before El simply cast all the defectors out to Earth. Some say this is where the real battle first started, with El's dearly loved mankind caught in the middle.
Several centuries later, a ruthless man named Tyre takes over the world. He had somehow obtained a blade that was thought to have been only a myth, the Satori Blade. This sword had enough power to slice a planet in half! No one dared challenge the "Monster King". One day, a young boy named Shaddai had his destiny placed in his spirit allegedly by El. Years later, he grew enough nerve to go out on his journey to save the world. Along the way he met a beautiful sword master, a vigilante sage, and rescued a young orphan martial artist. Together, they set out to do the impossible. Saladin always told them El would make it possible. As the final battle broke out, Shaddai's sword transformed into the sword of El Himself, and struck down Tyre with it. The blow was so mighty it shattered Tyre Satori Blade into pieces. The Monster King of the world was dead. Shaddai was appointed to be the new King of the World, because everyone he had encountered on their travels knew he was a righteous man. Peace was thought to finally come to the land, but, it didn't. Thirty years after Tyre was brought down a young girl named Elise settles in her mind to rid the world of all evil... she just has to overthrow King Saladin to do it. Pick up your controller.
What is ReElise?
This is an old school RPG. Those who love collecting and gettin' strong, you'll love this game! This world is full of secrets, tough-as-nails bosses, secret bosses, different endings, and a weapon upgrade system where you must battle your character's super ego so that your weapon can transform (say hello to your new attacks). Instead of the dreaded "dungeon crawling", I want the player to actually be excited about going into a dungeon. There's tons of scrolls containing unique and powerful techniques that you can equip for any character you want. Also, remember those lovely fetch quests you HAD to go through in order to progress? None of that foolishness. You're encouraged to find great stuff, get stronger, and progress, plowing through whoever gets in your way! This also has an interesting feature not found in a lot of RPGs. An upgrade system that allows you to progress through previously blocked areas. Think Metroid-like elements without a ton of back tracking. There's also Rap Battles.... because I can. This is where you pick the best diss from series of choices and based on the appearance of the rapper in front of you.
What does it look like?
Outside of gameplay, the world is designed in a 2D graffiti, Hip-Hop style. Why 2D? Well, aside from budget limitations and other factors, our #1 reason is that 3D only looks as good as the technology allows it. Furthermore old 3d games don't look quite as good as they use to, (Tekken 1, anyone?) so the technology ultimately defeats itself in a cosmetic sense. 2D on the other hand, no matter how far forward or backward you go looks beautiful. Why? It's HAND DRAWN! Anyone young or old can appreciate that, and it's always incredible! Fantasia is STILL gorgeous 72 years later! Therefore, we want to make this game the old fashion way too.
What does it sound like?
Well, we can't have a hip-hop world with swords and crazy moves without a hip-hop soundtrack, right? However, there will be some R'n'B, Rock, and Classical to mix things up a little bit. We want our players to jam out as they play. Think Ys books I & II for the PC Engine. Sample
Is this game for kids?
Not this time! This is rated "T" for teens and up. Parents are strongly cautioned.
So what other project have you COMPLETED?
When I was in High School through Sophomore in College, I finished a game called Melee. It started out as a 1323 page book that I wrote and illustrated for fun. It was like Final Fantasy and Dragon Ball Z put together, but it was actually a pretty neat story. So I decided to make a game out of that book. Melee the Game had 8 memory cards of data, including monsters I made from scratch with an in-game paint program that made Microsoft paint look like Photoshop CS17. I'd love to figure out a way to upload it here, but...I'm still working on how.
I'm serious about making this work...so serious I decided to quit my job and go into business for myself just to have loads of time to work on this project. Come hell or high water, this offering will be done! I love doing this! Here's a video link
Shouldn't you be encouraging active ministry instead of sittin' around playing games?
Any media can inspire and encourage if it's done in the right spirit. Was that not the motivation of Fireproof, Courageous, Faith like Potatoes, Seven Days in Utopia, and others Christian films? Those films inspired and changed lives which lead to ministry. A game can do the same.